Automatic Updates on Restarts

Now Automatic updates sounds like an amazing way to run a server. However, if you’re modded you have to wait for Oxide / uMod so automatically updating is going to be a pain if half of its automated and half of it isn’t. Oxide / uMod isn’t always released at the same time as the […]

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Using Different Maps

Ever wondered how to use a Custom Map for Rust? Maybe Barren? Or Hapis? We’ll show you the way to use each of the Rust map types.

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Admin / Moderator Role

You will need to do both of these steps if you have a Modded Server and just vanilla if you are pure vanilla. Vanilla So there are two parts of giving a role depending on if you’re vanilla or modded. ownerid <steamID> “Name” “Reason” moderatorid <steamID> “Name” “Reason” This will give the SteamID either AuthLevel1 […]

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Changing / Modifying a Live Server

I’ve been asked a couple of times about what can and can’t be changed whilst a server is running. The answer to this is pretty much anything can be changed. Obviously, things like changing the map require a restart – because it needs to generate the new map. If you’re looking to modify a plugin, […]

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Changing Server Variables

Server Variables can be changed in two different places. Live – via console or F1 On Restarts – within your server.cfg If you wish to check the current setting of a variable you can type it in console and it will respond with the current value. Please do note if you change a variable without […]

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Oxide / uMod Permissions

When working with permissions, there are really only a few commands which come into play. oxide.grant <user|group> <name|id> permission This command is used to grant permissions to a user or group. Examples: oxide.revoke <user|group> <name|id> permission This command is used to revoke permissions and is done exactly as seen above with oxide.grant For simplicity, it […]

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What do the server files do?

WIthin your server you’ll have a few files you’ll need to delete for wipes, and some you don’t want to touch unless you’re doing a blueprint wipe. player.blueprints.3.db – This is the database which stores all your players blueprints player.deaths.3.db – This is a disused file which is supposed to store player deaths but is […]

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Configuring uMod

Even though Oxide / uMod is for modding servers you are allowed to mod vanilla servers to give some extra admin tools to help you moderate. If you wish to find out more about this please visit this article You will find this file in your Oxide Directory Within the oxide.config.json file you will find […]

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Configuring Plugins

So you’ve got your plugins downloaded and installed (Click here to find out how) and you now need to configure it to your own taste. We’re going to use a common modded plugin to give you an example – Vanish. We’ve added it to our /plugins folder and a config has been generated within the […]

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Adding / Installing Plugins

One of the best features of Oxide / uMod on Rust is the ability to hotswap plugins. This means you don’t need to restart a server for the plugin to begin running. Find a plugin you wish to add from the Finding Plugins Article. Now head over to your Oxide Directory this is predetermined from […]

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